|Course Number:||EDU 5515 C42|
|Location:||Castleton University, Stafford Academic Center, Room 156|
|Dates and Times:||
April 27 - June 22, 2019. April 27, 2019 from 9 - 4 at Castleton University with the remainder of the course in an online environment.
|Credits:||1 Graduate Credit|
Oculus Go 64 gig Standalone Virtual Reality headset is included in the tuition.
Note: Course payment or purchase order of $725, payable to Castleton University, is due at the time of registration. A purchase order number can be entered into the online registration form and the purchase order can be uploaded to the registration form. If paying by check, please mail the check to: Financial & Registration Services, Castleton University, 62 Alumni Drive, Castleton, VT 05753. To help us ensure that your payment is applied to the correct course, PLEASE WRITE “CFS” IN THE CHECK MEMO LINE. Thank you.
Technology cannot be ordered until full tuition is received. Technology delivery by the first day of class is not guaranteed for late registrations.
Virtual Reality is the next big step in education. Students can be inside the human body to explore how it all works, go inside famous paintings, learn a new language in relevant surroundings, paint and sculpt in 3D, read virtual interactive books, go to famous places and countries. This new tool has the power to teach our students in ways we never dreamed possible! Now we can make our own virtual reality environments and so can our students. This course will demonstrate how to use different software programs to make VR for teaching, learning and alternative assessment. Your students could show their knowledge of content by recreating and augmenting a virtual reality space that they created! You could give them immersive experiences to engage them in their learning! The possibilities are mind blowing!
This course is designed to meet the following goals:
Readings/Videos - 8 Online Hours
Resources, Readings, assignments and videos will be from on-line sources, however, students may be required to purchase a book (TBA)
Students will be expected to do a lesson plan involving VR creation as a learning tool and as a means of assessment using the Universal Design for Learning Methodology.
Students will read and respond to articles regarding VR use and creation in the classroom.
Students will do research into the benefits and possible drawbacks of using VR with students.
Clarena M. Renfrow