Join the Maker Movement Meets Virtual Reality & 3D Painting, Renfrow & Batchelet, Spring 2019

Course Number: EDU 5515 C45
Instructor: Clarena Renfrow & Rodney Batchelet
Location: Castleton University, Stafford Academic Center, Room 156
Dates and Times: April 6 - May 25, 2019. The course starts in-person on Saturday, April 6, 2019, from 9 am - 4 pm. The remainder of the course takes place in an online format.
Credits: 1 Graduate Credit
Tuition: $725

Note: Oculus Go 64 gig Standalone Virtual Reality headset is included in the tuition. Technology cannot be ordered until full tuition is received. Technology delivery by the first day of class is not guaranteed for registrations received after March 25, 2019.

Course payment or purchase order of $725, payable to Castleton University, is due at the time of registration. A purchase order number can be entered into the online registration form and the purchase order can be uploaded to the registration form. If paying by check, please mail the check to: Financial & Registration Services, Castleton University, 62 Alumni Drive, Castleton, VT 05753. To help us ensure that your payment is applied to the correct course, PLEASE WRITE “CFS” IN THE CHECK MEMO LINE. Thank you.

Course Description

Virtual Reality is the next big step in Creation tools.  Students can now enter virtual reality and create paintings that can be exported and printed!  This course will teach students how to use the Oculus Go to create 3D paintings in an immersive VR environment, export the files and then make the files emerge into the real world by printing them.  When creating in VR, the experience is so fluid and seemingly more organic in the way objects are created.  Bringing this to the classroom will really engage your students as they learn the next revolution in art, object making and printing to prepare them for careers that may not exist yet!  This course is for any educator as the skills learned can be used for any content area.

Course Goals & Objectives

Join the Maker Movement Meets Virtual Reality with the Oculus Go is designed to meet the following goals:

  1. To learn to use the Oculus Go and find 3D painting apps
  2. To understand how to integrate VR and 3D painting into lessons
  3. To understand how VR fits into the Universal Design for Learning
  4. Students will create paintings and print/share them

Required Texts

Readings/Videos, Assignments - Online

  1. Resources, Readings, assignments, and videos will be from online sources.
  2. Students will be expected to do a lesson plan involving VR as well as read and respond to articles regarding VR use in the classroom.
  3. Students will research virtual reality, 3D printing/painting and how this is being introduced into classrooms around the country and present that information to the class.

For additional course information

Clarena M. Renfrow
(802) 770-8478

Rodney Batchelet

For additional registration information

Bethany Sprague
(802) 468-1325

Register online now!