||EDU 5515 C52
||Clarena Renfrow & Rodney Batchelet
||Castleton University, Stafford Academic Center, Room 156
|Dates and Times:
||December 7, 2019 - January 30, 2020. The course starts in-person on Saturday, December 7, 2019 9 a.m. to 4 p.m. The remainder of the course takes place in an online environment.
||1 Graduate Credit
Note: Course payment or purchase order of $750, payable to Castleton University, is due at the time of registration. A purchase order number can be entered into the online registration form and the purchase order can be uploaded to the registration form. Please mail check to the Castleton Center for Schools, Stafford Academic Center, Castleton University, 251 South Street, Castleton, VT 05753. Thank you.
Virtual Reality is the next big step in 3D Creation. Students can now enter virtual reality and create 3D objects and sculptures that can be exported and printed! This course will teach students how to use the Oculus Go to sculpt objects in an immersive VR environment, export the files and then make the files emerge into the real world by printing them. When creating in VR, the experience is so fluid and seemingly more organic in the way objects are created. Bringing this to the classroom will really engage your students as they learn the next revolution in art, and sculpting to prepare them for careers that may not exist yet! This course is for any educator as the skills learned can be used for any content area.
Oculus Go Standalone VR headset included in the tuition. Students will need access to a 3D Printer.
Course Goals & Objectives
Join the Maker Movement Meets Virtual Reality with the Oculus Go is designed to meet the following goals:
- To learn to use the Oculus Go, and sculpting apps
- To understand how to integrate VR and sculpting into lessons
- To understand how VR fits into the Universal Design for Learning
- Students will make sculptures and print them
Readings/Videos, Assignments - Online
Resources, Readings, assignments and videos will be from on-line sources.
Students will be expected to do a lesson plan involving VR as well as read and respond to articles regarding VR use in the classroom.
Students will research virtual reality, painting and how this is being introduced into classrooms around the country and present that information to class.
For additional course information
Clarena M. Renfrow
For additional registration information