Transforming Education with Virtual Reality, Renfrow, Fall 2019

Course Number: EDU 5515 C53
Instructor: Clarena Renfrow
Location: Castleton University, Stafford Academic Center, Room 156
Dates and Times: October 26-December 30, 2019. The course starts in-person on Saturday, October 26, 2019 9 a.m. to 4 p.m. The remainder of the course takes place in an online environment.
Credits: 1 Graduate Credit
Tuition: $750. Tuition includes an Oculus Go 64 gig Standalone Virtual Reality headset.

Note: Course payment or purchase order of $750, payable to Castleton University, is due at the time of registration. A purchase order number can be entered into the online registration form and the purchase order can be uploaded to the registration form. Please mail check to the Castleton Center for Schools, Stafford Academic Center, Castleton University, 251 South Street, Castleton, VT 05753. Thank you.

Course Description

Virtual Reality is the next big step in education.  Students can be inside the human body to explore how it all works, go inside famous paintings, learn a new language in relevant surroundings, paint and sculpt in 3D, read virtual interactive books, go to famous places and countries, leap back into time, travel into space and go places that they never dreamed of.  This new tool has the power to teach our students in ways we never dreamed possible!  The experience is engaging to say the least, but it is also interactive and some apps are actually collaborative.  This course will not only demonstrate how to use the device and apps, but we will explore apps for education and learn how to plan for experiential learning in VR as well as developing assessments.

Course Goals & Objectives

 Transforming Education with Virtual Reality with the Oculus Go is designed to meet the following goals:

  1. To learn to use the Oculus Go and find educational apps
  2. To understand how to integrate VR into lessons so that students develop understandings on an entirely different level
  3. To understand how VR can be part of assessments and projects
  4. To understand how VR fits into the Universal Design for Learning

Required Texts

Readings/Videos, Assignments - Online

Resources, Readings, assignments and videos will be from on-line sources.

Students will be expected to do a lesson plan involving VR as well as read and respond to articles regarding VR use in the classroom.

Students will research virtual reality, painting and how this is being introduced into classrooms around the country and present that information to class.

For additional course information

Clarena M. Renfrow
(802) 770-8478

For additional registration information

Bethany Sprague
(802) 468-1325

Register online now!